On Sunday 07 December 2008 18:28:18 Shawn Anderson wrote:
> I think what Steph was talking about is moving glob2 to 3d rendering
> without changing the gameplay at all (or at least initially).  Which I
> would agree doing all the 3D models/animations would be very time
> consuming.  There appears to be far fewer open source artists than there
> are programmers.

Yes, I was thinking about this indeed. Switch the map::draw() function for one 
doing 3D when using OpenGL would not be complicated. 

Have a nice day,

Steph

-- 
http://stephane.magnenat.net


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