On Sunday 07 December 2008 18:28:18 Shawn Anderson wrote: > I think what Steph was talking about is moving glob2 to 3d rendering > without changing the gameplay at all (or at least initially). Which I > would agree doing all the 3D models/animations would be very time > consuming. There appears to be far fewer open source artists than there > are programmers.
Yes, I was thinking about this indeed. Switch the map::draw() function for one doing 3D when using OpenGL would not be complicated. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
