I'll take all these ideas in mind and make some sample tracks this week. I've seen the "jukebox" approach used most often, but I like the idea of dynamically changing music more.
On Tue, Aug 11, 2009 at 6:13 AM, Quinn Yee Qin Teh<[email protected]> wrote: > Do we even need separate battle music? Or how about 2 versions of > essentially the same score which are played at the same time but one is > always muted? So that when battle starts the sound engine will switch or > fade into the battle version of the score which would have been playing at > the same part. > In any case, I think some new music would be great. > > Quinn > > On Tue, Aug 11, 2009 at 3:02 PM, Kyle Lutze <[email protected]> wrote: >> >> The current music has been around since alpha and was made by one of >> nct's friends in a studio. The problem with making new music is that it >> has to be able to easily transition between the different things, such >> as the normal music -> battle music -> normal music without sounding >> choppy. Otherwise, I believe we've been waiting for someone to make some >> new music so we can do a jukebox in game. >> >> Kyle >> >> Numbeast . wrote: >> > While I'm not part of the Globulation dev team so I can't give you an >> > official answer, I believe any efforts you can give to improve glob2's >> > music would be greatly appreciated. So far there is no official >> > campaign for glob2 so the main theme is still up for grabs, but >> > personally I believe music which cultivates a tribal atmosphere would >> > fit very well. Nothing involving drumming unless you want to make >> > music for when combat is taking place, but possibly music which >> > involves sounds from a forest. >> > >> > To be honest if you make great soundtracks for the game, that might >> > inspire people to write campaigns that match its theme. My point is >> > you have a lot of artistic freedom. >> > >> > Thanks in advance for any effort you put into helping out Globulation. >> > >> > On Sun, Aug 9, 2009 at 4:37 PM, Alokin Nollahwe >> > <[email protected] <mailto:[email protected]>> wrote: >> > >> > I've been playing globulation for a while, and it's a very cool >> > game, >> > but it feels like the music is lacking a lot. I was wondering if I >> > could maybe write some tracks for it. I'm just not sure exactly what >> > the music should sound like. Anyways, here are some of my >> > non-electronic or rock songs, some of which might fit this game: >> > http://alokinnollahwe.com/randommusic/my%20music/sketches/ >> > >> > >> > _______________________________________________ >> > glob2-devel mailing list >> > [email protected] <mailto:[email protected]> >> > http://lists.nongnu.org/mailman/listinfo/glob2-devel >> > >> > >> > ------------------------------------------------------------------------ >> > >> > _______________________________________________ >> > glob2-devel mailing list >> > [email protected] >> > http://lists.nongnu.org/mailman/listinfo/glob2-devel >> > >> >> >> >> >> _______________________________________________ >> glob2-devel mailing list >> [email protected] >> http://lists.nongnu.org/mailman/listinfo/glob2-devel > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel > > _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
