On Monday 12 October 2009 00:42:25 Leo Wandersleb wrote: > Stéphane Magnenat wrote: > >> i agree that for some combinations, color-blindness (which is very > >> common) will make it hard to distinguish teams. > > > > Glob2 has accessibility support for ages. Just press "a" key and the team > > numbers will show over the units and buildings. > > i know that but having those numbers is uglier than having color > configurations colorblind people can distinguish.
I agree, but as you probably know there are several types of colorblindness. I doubt that we can address all the variants and still have a nice color. These numbers are only temporary, displayed on demand. I do not think that they render the game too ungly. That said, I have nothing in principle against color palettes for players, as there already are several color very near in the current hue-ish system. However, it is not clear to me whether applying saturation or brightness change to colored part of sprite would result in nice graphics. Maybe someone can test using a image processing software. If we are happy with the result, applying the change to the code is trivial. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
