Hello, > sorry i didn't respond earlier but translations are something i never > really did. at least not the tutorials. > > as far as i can see you are not doing anything wrong but somehow the > translations got compiled into the map files. just look at the end of > campaigns/tutorial-part1.map > problem is i don't know how to integrate your scripts there but guess there > is some tool???
Oh yes, I forgot about this. The map editor has a "load script" button. One should do this with the .sgsl file and then save the map. > campaigns handling is horrible in my eyes. did not yet find out how to do > them without moving the map files to the maps folder to edit and back to > the campaign editor to use in campaigns. ... Yes, all this is quite bad. A lot of years ago, I propose to use zip file as the map container and to put the script inside as a file. I also designed Libgag's virtual filesystem in this direction, but we never saw the need nor I found the time to implement zip-based maps. However, I'm still convinced that is the correct way to go, most serious game have this in a way or in another. Have a nice day, Stéphane -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
