Hi thanx Stephane for shedding some light on that issue.
> > Oh yes, I forgot about this. The map editor has a "load script" button. One > > should do this with the .sgsl file and then save the map. o ... k ... Majid would you mind putting this info in the Translations Guid? Guess else this will come up again and again. >> >> campaigns handling is horrible in my eyes. did not yet find out how to do >> >> them without moving the map files to the maps folder to edit and back to >> >> the campaign editor to use in campaigns. ... > > > > Yes, all this is quite bad. A lot of years ago, I propose to use zip file as > > the map container and to put the script inside as a file. I also designed > > Libgag's virtual filesystem in this direction, but we never saw the need > > nor I > > found the time to implement zip-based maps. However, I'm still convinced > > that > > is the correct way to go, most serious game have this in a way or in > > another. ... what would not solve the problem that campaigns are only editable to geeks right now. Regards, Leo Wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
