P.S. The script and the map had some bugs so I fixed them. Just in case you were wondering.
2009/12/9 Majid AL-Dharrab <[email protected]> > OK I managed to get how it works. So you mean the "scripts" folder has no > importance at all and it doesn't effect the game? Oh well. > Well then, as this will involve changing both the tutorial_part#.sgsl files > AND the tutorial-part#.map files, should I say in the wiki that you will > need to send the script .sgsl files or send the .map files after completing > the translation? > For now I have prepared the severe update of the Arabic translation along > with the script file and the map file for tutorial part 1. They're in the > attachments. > > 2009/12/8 Leo Wandersleb <[email protected]> > > Hi >> >> thanx Stephane for shedding some light on that issue. >> >> > > Oh yes, I forgot about this. The map editor has a "load script" >> button. One >> > > should do this with the .sgsl file and then save the map. >> >> o ... k ... >> Majid would you mind putting this info in the Translations Guid? Guess >> else this >> will come up again and again. >> >> >> >> >> campaigns handling is horrible in my eyes. did not yet find out how >> to do >> >> >> them without moving the map files to the maps folder to edit and >> back to >> >> >> the campaign editor to use in campaigns. ... >> > > >> > > Yes, all this is quite bad. A lot of years ago, I propose to use zip >> file as >> > > the map container and to put the script inside as a file. I also >> designed >> > > Libgag's virtual filesystem in this direction, but we never saw the >> need nor I >> > > found the time to implement zip-based maps. However, I'm still >> convinced that >> > > is the correct way to go, most serious game have this in a way or in >> another. >> >> ... what would not solve the problem that campaigns are only editable to >> geeks >> right now. >> >> Regards, >> >> Leo Wandersleb >> >> >> >> _______________________________________________ >> glob2-devel mailing list >> [email protected] >> http://lists.nongnu.org/mailman/listinfo/glob2-devel >> > >
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