Hello,

That may be a very good news for the project.
But, don't forget the specific graphics, maps and campaigns *has* to use a
copyleft licence, because Glob2 uses GPL.
We also have to fix the name : "Globulation", "Globulation2", or "Glob2"?

Best regards,
ProgVal

2010/11/23 Stéphane Magnenat <[email protected]>

> Hello,
>
> The Swiss foundation for culture propose help to finance swiss games. While
> Glob2 does not exactly fit inside the model (classical business model), I
> think that if we try we might still receive some money. The problem is that
> 51% of work-force should be in Switzerland. This might not be too difficult,
> as Luc-Olivier and I have invested a lot of time on this project.
>
> So here are some questions:
> - Leo, how much money have you invested on glob2 until now (to help
> building the budget)?
> - What do we need to complete the game? (i.e. what do we still need, is it
> artwork/etc. ?)
> - I am thinking about alternative way to have glob2 compatible with the
> rules of the financing framework. For instance, we could imagine a
> "commercial" derivative of glob2, focusing on the question of resource
> saving. This derivative could share the (open-source) codebase with glob2
> but provide specific graphics, maps, and campaigns. I think that this way we
> have a better chance of getting the money.
>
> What do you think?
>
> Kind regards,
>
> Stéphane
>
>
> -------- Original Message --------
> Subject:        NEWSLETTER
> Date:   22 Nov 2010 19:15:58 +0100
> From:   FANTOCHE <[email protected]>
> Reply-To:       [email protected]
> To:     [email protected]
>
>
>
> <http://www.fantoche.ch>
>        NEWSLETTER — 22.11.2010
>        Swiss Games wanted - The competition is open!
>
>        Let's play together! For once, we're not looking for the latest
> animated films - no, today we're opening a competition for the
> development of computer games. For a long time, Fantoche has been
> interested in the crossover between animation and game design. Now,
> together with our partners, we have a fantastic opportunity to promote
> the development of games of high artistic quality.
>
> In collaboration with the Swiss Arts Council Pro Helvetia, the Federal
> Office of Culture and the SUISA Foundation for Music, Fantoche is
> launching the first call for proposals for Swiss computer games. The
> *"Call for Projects: Swiss Games"* is now open, and you can submit your
> games using the application tool at *www.fantoche.ch
> <http://www.fantoche.ch//2010/default-n112-sE.html>*. The *deadline for
> submissions is 15 March 2011* - a playable prototype of your game must
> be ready by that date.
>
> The scheme seeks to promote unreleased projects of a high standard, with
> artistic merit and strong distribution potential. We are interested in
> creations of any kind from the field of computer games that are bold
> enough to take a chance on innovative game concepts, tell interactive
> stories, and use jaw-dropping graphics to push open doors to new visual
> worlds. And if creative people from a variety of different disciplines
> team up to break new ground together - all the better.
>
> The "Call for Projects: Swiss Games" is aimed exclusively at games
> developers in or from Switzerland. A jury of international experts will
> award grants of up to CHF 50,000.- per project - for this first award of
> grants in 2011, a framework credit arrangement for a total of CHF
> 300,000.- will be available. The SUISA Foundation for Music is donating
> an additional CHF 15,000.- as a prize for the best original sound
> composition.
>
> The Swiss games which are awarded grants will be presented to the public
> in a special exhibition at Fantoche 2011. Further details on the *"Call
> for Projects: Swiss Games"*, information on the eligibility
> requirements, and the competition rules can be found at *www.fantoche.ch
> <http://www.fantoche.ch/2010/communiques-n142-sE.html>*.
>
> We look forward to receiving your entries!
>
>
>        If you would not like to continue to receive this newsletter
> FANTOCHE,
> please click here:
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