Hi Leo,
Thank you for your answers and advices. I agree that the business model
is the most critical part. I was thinking of developing the gameplay
(maps, campaigns, maybe some improvements on the engine) of Glob2 around
the theme of the environmental effects of human actions. This would
allow a business model based on donations by large companies that are
interested in promoting durable development in a technological context.
This model already proved successful for the "Home" movie:
http://www.home-2009.com/us/index.html
This film has a budget of 12 million USD and is released in the public
domain ;-)
So the key element is to find donation by large companies and
foundations. I was thinking of finding someone from a business school to
look for money and to manage the project on a daily basis. While it is
always a bit tricky to mix open source with money, I think that we can
manage it. In the worst case, the business part collapses and Glob2
still make progresses.
Kind regards,
Stéphane
--
Dr Stéphane Magnenat
http://stephane.magnenat.net
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