thank you for your response. what i did was to read and STL file into GMSH and then i used the Recombine 2D with default option of Blossom but i got a quad dominant mesh with approximately 15-20% triangles. should this not have given the same results as the paper that was linked above?
thanks On Thu, May 17, 2018 at 1:49 AM, Christophe Geuzaine <[email protected]> wrote: > > > On 15 May 2018, at 18:22, swarsi <[email protected]> wrote: > > is the meshGFaceQuadrilateralize.cpp a complete implementation of the > qmorph algorithm? > > > We currently don't use that implementation: I advise you use our own > recombination strategy instead (http://gmsh.info/doc/ > preprints/gmsh_quad_preprint.pdf) > > if so, how can i call this function to recombine a 2D mesh into quads? > > thank you for any help. > > _______________________________________________ > gmsh mailing list > [email protected] > http://onelab.info/mailman/listinfo/gmsh > > >
_______________________________________________ gmsh mailing list [email protected] http://onelab.info/mailman/listinfo/gmsh
