thank you for your response. what i did was to read and STL file into GMSH
and then i used the Recombine 2D with default option of Blossom but i got a
quad dominant mesh with approximately 15-20% triangles. should this not
have given the same results as the paper that was linked above?
On Thu, May 17, 2018 at 1:49 AM, Christophe Geuzaine <geuza...@gmail.com>
> On 15 May 2018, at 18:22, swarsi <swars...@gmail.com> wrote:
> is the meshGFaceQuadrilateralize.cpp a complete implementation of the
> qmorph algorithm?
> We currently don't use that implementation: I advise you use our own
> recombination strategy instead (http://gmsh.info/doc/
> if so, how can i call this function to recombine a 2D mesh into quads?
> thank you for any help.
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