> On 17 May 2018, at 18:31, swarsi <swars...@gmail.com> wrote: > > thank you for your response. what i did was to read and STL file into GMSH > and then i used the Recombine 2D with default option of Blossom but i got a > quad dominant mesh with approximately 15-20% triangles. should this not have > given the same results as the paper that was linked above?
You need the correct number of nodes on the boundary ; we also currently don't recombine if the quality of the quads is very bad. If you absolutely need full-quad, you can allply blossom, then subdivide once. > > thanks > > On Thu, May 17, 2018 at 1:49 AM, Christophe Geuzaine <geuza...@gmail.com > <mailto:geuza...@gmail.com>> wrote: > > >> On 15 May 2018, at 18:22, swarsi <swars...@gmail.com >> <mailto:swars...@gmail.com>> wrote: >> >> is the meshGFaceQuadrilateralize.cpp a complete implementation of the qmorph >> algorithm? > > We currently don't use that implementation: I advise you use our own > recombination strategy instead > (http://gmsh.info/doc/preprints/gmsh_quad_preprint.pdf > <http://gmsh.info/doc/preprints/gmsh_quad_preprint.pdf>) > >> if so, how can i call this function to recombine a 2D mesh into quads? >> >> thank you for any help. >> >> _______________________________________________ >> gmsh mailing list >> gmsh@onelab.info <mailto:gmsh@onelab.info> >> http://onelab.info/mailman/listinfo/gmsh >> <http://onelab.info/mailman/listinfo/gmsh> > > > _______________________________________________ > gmsh mailing list > gmsh@onelab.info > http://onelab.info/mailman/listinfo/gmsh
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