execute_state_reverse() calls execute_state(), and then execute_state() calls execute(). so m->add_display_object() is always called in execute(). How can we know if add_display_object() is called in reverse execution or not if we don't have a another variable?
I know that class sprite_instance is already too big... On 4/2/07, strk <[EMAIL PROTECTED]> wrote:
On Mon, Apr 02, 2007 at 06:18:41AM +0000, Zou Lunkai wrote: > CVSROOT: /sources/gnash > Module name: gnash > Changes by: Zou Lunkai <zoulunkai> 07/04/02 06:18:41 > > Modified files: > . : ChangeLog > server : sprite_instance.cpp sprite_instance.h > server/swf : tag_loaders.cpp > > Log message: > improvement of reverse execution Do we really need yet another sprite_instance private member for this ? Since we're calling execute_state_reverse() when in reverse mode why isn't that enough to know ? --strk; _______________________________________________ Gnash-commit mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-commit
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