On Wed, May 16, 2007 at 09:10:26PM +0200, strk wrote:
> On Wed, May 16, 2007 at 06:22:32PM +0000, Tomas Groth wrote:
> 
> > +   /// Returns the "bufferlength", meaning the differens between the
> > +   /// current frames timestamp and the timestamp of the last parseable
> > +   /// frame. Returns the difference in milliseconds.
> > +   uint32_t getBufferLength();
> 
> I'm not sure this is what we really need.
> If this is what you get by reading NetStream.bufferLength
> then I'd expect it to decrease and increase as the stream goes.
> In any way I'd expect it to NEVER become == total length if
> we play while buffering.
> 
> Did you make some tests for this ?

Another though.. can NetStream play a continuos stream,
like an IP radio ?
In this case we can't think the buffer will keep growing...

--strk;


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