Hi Udo, > We switched from DirectFB to AGG (www.antigrain.com). It's an advanced > graphics engine that is entirely written in pure C++ and works on any > platform. > <snip>
Antigrain has actually been mentioned as a backend option before, but without anybody really doing anything, until now! It does seem to be a very nice renderer, and if the rumors about the speed is true i'm looking forward to see a working gnash backend :) > So far we can render SWFs with lines, splines and such and it looks > very well. I think shapes will follow very soon. > > It would probably be best if Flash splines would be passed as such to > the backend since AGG can render them already (and better). I guess > we'll have to wait for the new backend structure. > It sounds like you already got a semi-working backend working, is this correct? Or have you "just" tested Antigrain with typical SWF output? If you got some backend-code, it would be great to have it in CVS! cheers, Tomas _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

