Hello Rob, Thursday, October 5, 2006, 5:52:41 PM, you wrote: >> Comments are always good to leave in source code. RS> Yep, although I'd probably edit the "by Udo" part, and just make sure RS> you have sufficiently detailed ChangeLog entries.
Yes, of course. >>> So, how can we commit all my changes into CVS? >> First step would be running 'cvs update' and resolve any eventual >> conflict introduced while you were busy with your code. RS> If you get an account on savannah.gnu.org, you can then ask to be a RS> member of the Gnash project, and I'll add you as a member. At that point RS> you can checkin your changes directly. Ok, I just did that. For this first big patch, I prefer to send it to a existing member instead, so it can be quickly tested or reviewed before it's commited to CVS and Makefiles can be made. RS> I'll also have to send you the RS> copyright assignment form to the FSF, as Gnash is GPL'd. Uhm, what's that? >> Next you might provide a patch for us to check which introduces >> the new design (including documentation) and compatibility layers. RS> A patch or tarball would be nice so the rest of us can make sure no RS> subtle bugs get introduced. And yes, documentation would be nice. I documented everything I added to the project. >> Finally we can add the AGG backend and provide ./configure switches >> for it. RS> I added those a few days ago on the assumption this work was RS> proceeding nicely. :-) We just got Gnash to work on a little ETRAX 100 LX (100 Mhz CPU w/o FPU) with a 320x240 LCD. It's damn slow (as expected) but looks very nice. :-) BTW, the old mesh set cache seems to have never been limited and this probably eat up memory. I added a limit in the new design (as originally intended by the author). One more: When playing the first Ninjai episode it stops in the preloader at 95% (also with OpenGL backend). Will need to check this with current CVS... Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

