There seems to be another similar use in fontlib.cpp:502
// Transform the coords.
float x_scale = s_render_matrix.m_[0][0];
float y_scale = s_render_matrix.m_[1][1];
float x_offset = s_render_matrix.m_[0][2];
float y_offset = s_render_matrix.m_[1][2]
--strk;
On Tue, Oct 10, 2006 at 04:18:06PM +0200, Udo Giacomozzi wrote:
> Hi,
>
> I just noticed that the implementation of
> generic_character::get_height() seems to be wrong:
>
> virtual float get_height()
> {
> matrix m = get_world_matrix();
> float h = m_def->get_height_local() * m.m_[1][1];
> return h;
> }
>
> virtual float get_width()
> {
> matrix m = get_world_matrix();
> float w = m_def->get_width_local() * m.m_[0][0];
> return w;
> }
>
> m.m_[x][1] is the rotation and m.m_[x][0] is the scale. So, in theory
> get_width() should work as expected but get_height() should return a
> wrong value.
>
> Had no time to check this myself. Reading _height in ActionScript
> should return a wrong value.
>
> Can somebody check this, please?
>
> Udo
>
>
>
> _______________________________________________
> Gnash-dev mailing list
> [email protected]
> http://lists.gnu.org/mailman/listinfo/gnash-dev
--
/"\ ASCII Ribbon Campaign
\ / Respect for low technology.
X Keep e-mail messages readable by any computer system.
/ \ Keep it ASCII.
_______________________________________________
Gnash-dev mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/gnash-dev