Hello Martin,
Wednesday, October 11, 2006, 1:39:05 PM, you wrote:
>> virtual float get_height() const
>> {
>> matrix m = get_world_matrix();
>> - float h = m_def->get_height_local() * m.m_[1][1];
>> + float h = m_def->get_height_local() * m.get_y_scale();
>> return h;
>> }
MG> erm, without knowing what it means by "height" in this context I can't
MG> say, and what m_def is, and what information it's trying to create.
MG> Out of context I have no way of knowing.
I think that's the function used for the ActionScript _height
property, right? Then get_height() should return the height (in twips)
of the character instance after applying the transformation matrix.
Udo
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