Hello Bastiaan, Thursday, November 23, 2006, 4:03:15 PM, you wrote:
BJ> On Tue, 2006-11-21 at 23:24 +0100, Udo Giacomozzi wrote: >> Just pass a RGB(A) buffer to the renderer sounds like a simple >> solution to me. BJ> So how does one currently pass an RGB(A) buffer to the renderer? I have to correct myself. "pass a RGB buffer to the renderer" is not quite correct. I suggest this: render_handler::draw_YUV_frame(YUV_video *v, const rect* bounds); which, by default (render_handler.c), could convert the data to RGB and call: render_handler::draw_RGB_frame(image::rgb* im, const rect* bounds); A render handler capable of hardware accelerated YUV playback (OpenGL) could overwrite the draw_YUV_frame() method with a direct implementation. Other render handlers (AGG, Cairo) just have to deal with a simple RGB buffer. Instead of image::rgb we could also use a plain byte buffer (unsigned char*). Don't know which would be better. The YUV_video class is not very clear to me, I suppose it can give the data for the current frame. Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

