--- Udo Giacomozzi <[EMAIL PROTECTED]> skrev:
> Hello Tomas,
>
> Sunday, November 26, 2006, 12:16:04 AM, you wrote:
> >> A render handler capable of hardware accelerated YUV playback (OpenGL)
> >> could overwrite the draw_YUV_frame() method with a direct
> >> implementation. Other render handlers (AGG, Cairo) just have to deal
> >> with a simple RGB buffer.
> TG> This sounds like a good and clean way to do it. I've looked at the AGG
> TG> renderer, and have to admit i can't get my head around it, so could you
> have a
> TG> look at how to do that?
>
> Yes, it's not much different to the drawing of bitmaps, so I can do
> that. However, I don't understand much of the YUV class or YUV->RGB
> conversion...
I'm, looking into that.. I already got a patch that converts from YUV->RGB, but
so far i can't test it...
cheers,
Tomas
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