Hello Tomas,

Sunday, November 26, 2006, 12:16:04 AM, you wrote:
>> A render handler capable of hardware accelerated YUV playback (OpenGL)
>> could overwrite the draw_YUV_frame() method with a direct
>> implementation. Other render handlers (AGG, Cairo) just have to deal
>> with a simple RGB buffer.
TG> This sounds like a good and clean way to do it. I've looked at the AGG
TG> renderer, and have to admit i can't get my head around it, so could you 
have a
TG> look at how to do that?

Yes, it's not much different to the drawing of bitmaps, so I can do
that. However, I don't understand much of the YUV class or YUV->RGB
conversion...

TG> Maybe we should extend the image class to support YUV, and drop the use of 
the
TG> YUV_video class completely.

Don't know. Anybody can explain how it works? What are these "planes"?

Udo



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