Hello Tomas, Sunday, November 26, 2006, 12:16:04 AM, you wrote: >> A render handler capable of hardware accelerated YUV playback (OpenGL) >> could overwrite the draw_YUV_frame() method with a direct >> implementation. Other render handlers (AGG, Cairo) just have to deal >> with a simple RGB buffer. TG> This sounds like a good and clean way to do it. I've looked at the AGG TG> renderer, and have to admit i can't get my head around it, so could you have a TG> look at how to do that?
Yes, it's not much different to the drawing of bitmaps, so I can do that. However, I don't understand much of the YUV class or YUV->RGB conversion... TG> Maybe we should extend the image class to support YUV, and drop the use of the TG> YUV_video class completely. Don't know. Anybody can explain how it works? What are these "planes"? Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

