After a bried talk with Quinn and others on #gnash I took note
about some pointers with possible solutions to the "offline rendering"
for opengl problem:

http://gnashdev.org/wiki/index.php/MovieTester#OpenGL_offscreen_rendering

It seems to me (but I'm really a newbie in ogl world) that using the mesa
implementation it would be possible to render to an offscreen buffer and thus
using this feature for testing. Of course we can't test timing, but we don't
do already (we just check correctness).

Quinn, can you confirm this is possible ?

--strk;

On Mon, Jun 04, 2007 at 07:38:22PM +0200, strk wrote:
> On Mon, Jun 04, 2007 at 07:32:34PM +0200, strk wrote:
> 
> >     virtual bool getPixel(rgba& color_return, int x, int y);
> >     virtual unsigned int getBitsPerPixel() const
> 
> Ops, I forgot this:
> 
>       virtual bool initTestBuffer(unsigned /*width*/, unsigned /*height*/);
> 
> I opened a task item for all of them:
> 
>       https://savannah.gnu.org/task/index.php?6979


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