On Wednesday 06 June 2007 05:17:30 strk wrote:
> After a bried talk with Quinn and others on #gnash I took note
> about some pointers with possible solutions to the "offline rendering"
> for opengl problem:
>
> http://gnashdev.org/wiki/index.php/MovieTester#OpenGL_offscreen_rendering
>
> It seems to me (but I'm really a newbie in ogl world) that using the mesa
> implementation it would be possible to render to an offscreen buffer and
> thus using this feature for testing. Of course we can't test timing, but we
> don't do already (we just check correctness).
>
> Quinn, can you confirm this is possible ?

This would be *possible* (with libosmesa), but the obvious problem is we could 
end up using openGL features that don't render properly on everyone's driver 
anyway (despite openGL being a standard, etc., implementations are buggy, 
c.f. standards like ACPI, etc.)  I'm not against it in principle, just want 
to point out the bugs that can happen with it.

>
> --strk;
>
> On Mon, Jun 04, 2007 at 07:38:22PM +0200, strk wrote:
> > On Mon, Jun 04, 2007 at 07:32:34PM +0200, strk wrote:
> > >   virtual bool getPixel(rgba& color_return, int x, int y);
> > >   virtual unsigned int getBitsPerPixel() const
> >
> > Ops, I forgot this:
> >
> >     virtual bool initTestBuffer(unsigned /*width*/, unsigned /*height*/);
> >
> > I opened a task item for all of them:
> >
> >     https://savannah.gnu.org/task/index.php?6979




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