On Wednesday 06 June 2007 05:17:30 strk wrote: > After a bried talk with Quinn and others on #gnash I took note > about some pointers with possible solutions to the "offline rendering" > for opengl problem: > > http://gnashdev.org/wiki/index.php/MovieTester#OpenGL_offscreen_rendering > > It seems to me (but I'm really a newbie in ogl world) that using the mesa > implementation it would be possible to render to an offscreen buffer and > thus using this feature for testing. Of course we can't test timing, but we > don't do already (we just check correctness). > > Quinn, can you confirm this is possible ?
This would be *possible* (with libosmesa), but the obvious problem is we could end up using openGL features that don't render properly on everyone's driver anyway (despite openGL being a standard, etc., implementations are buggy, c.f. standards like ACPI, etc.) I'm not against it in principle, just want to point out the bugs that can happen with it. > > --strk; > > On Mon, Jun 04, 2007 at 07:38:22PM +0200, strk wrote: > > On Mon, Jun 04, 2007 at 07:32:34PM +0200, strk wrote: > > > virtual bool getPixel(rgba& color_return, int x, int y); > > > virtual unsigned int getBitsPerPixel() const > > > > Ops, I forgot this: > > > > virtual bool initTestBuffer(unsigned /*width*/, unsigned /*height*/); > > > > I opened a task item for all of them: > > > > https://savannah.gnu.org/task/index.php?6979 _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

