On Wed, Jun 06, 2007 at 05:25:34AM -0400, Quinn Storm wrote: > On Wednesday 06 June 2007 05:17:30 strk wrote: > > After a bried talk with Quinn and others on #gnash I took note > > about some pointers with possible solutions to the "offline rendering" > > for opengl problem: > > > > http://gnashdev.org/wiki/index.php/MovieTester#OpenGL_offscreen_rendering > > > > It seems to me (but I'm really a newbie in ogl world) that using the mesa > > implementation it would be possible to render to an offscreen buffer and > > thus using this feature for testing. Of course we can't test timing, but we > > don't do already (we just check correctness). > > > > Quinn, can you confirm this is possible ? > > This would be *possible* (with libosmesa), but the obvious problem is we > could > end up using openGL features that don't render properly on everyone's driver > anyway (despite openGL being a standard, etc., implementations are buggy, > c.f. standards like ACPI, etc.) I'm not against it in principle, just want > to point out the bugs that can happen with it.
Do you mean we'd need to use *different* functions from the ones we already use for the sole purpose of implementing offscreen buffer rendering ? --strk; _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

