It's doing fine. The cool thing with AWS is that you can set up a new server in 
a few minutes, at one (or more) of some 20 places around the world. It is 
important for testing latency and (try to) remove bottlenecks. A nasty detail 
is that you need to check for each location which services are active. At the 
beginning you are not aware which ones you really need.


About the game, player persistency, game level "mechanisms" are done.

I hope launching a more permanent site very soon.

Stay tuned...

________________________________
From: Jeffrey R. Carter <jrcar...@acm.org>
Sent: Tuesday, May 16, 2017 8:09:58 PM
To: gnoga-list@lists.sourceforge.net
Subject: Re: [Gnoga-list] Experience with Amazon Web Services ?

On 04/06/2017 07:08 PM, Gautier de Montmollin wrote:
> You can have a glimpse there:
> http://52.202.48.80:8080/
>
> The address is temporary. You'll see that the game is in a very "drafty"
> shape.
> As expected there are some visual latency issues in the animations,
> should be fixed soon.
> Oh, the player persistence is *not* programmed yet.

I was wondering how this was working for you, and if you have an update.

--
Jeff Carter
"Strange women lying in ponds distributing swords
is no basis for a system of government."
Monty Python & the Holy Grail
66


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