If you want to go with C++ then you would probably save a lot of time and
effort by using Qt. But then you might just as well join the KDE-Love
mailing list ;-). I have my issues with Qt though, especially when it comes
to video for desktop applications. I would prefer a higher level language
more along the lines of Java or C# in terms of syntax. Performance is
important of course if you are going to make it the default framework for
GNOME development. That is what I like about Vala. I get the performance of
C with all of the niceties of a higher level language.

Brian

On Fri, Mar 2, 2012 at 8:45 AM, Michele De Pascalis <
[email protected]> wrote:

> I would use C++ if we care about performance (and I'd care), Objective C
> if we don't.
>
> Inviato da iPhone
>
> Il giorno 01/mar/2012, alle ore 20:46, Brian Duffy <[email protected]> ha
> scritto:
>
> Hmm. When was the last time you tried it? I have not been using it for a
> long time but I have managed to do quite a lot with Vala/Clutter and so far
> it has been pretty stable. I just wish it had better debug integration.
> Still, I am far from a complete application so things may crop up. For now,
> I am liking the ease and flexibility of it. What language would you
> recommend for a *standard* programming environment with GNOME, other than C?
>
> 2012/3/1 Michele De Pascalis <[email protected]>
>
>> Vala compiles in C/GLib, that actually provides an object sistem written
>> in C, using C structs to provide it, with reflection and all. Using structs
>> to provide OOP is less performant than using native OOP classes: GLib is
>> compiled in structs that are compiled in assembly, while native OOP classes
>> are compiled in assembly without any implementation between. Briefly, GLib
>> results in a system of structs to represent a system of structs, while
>> native OOP implementations are just systems of structs. There is the
>> difference of an implementation layer, that is overhead. It's quite similar
>> to every runtime object system, like those in Objective C, Java, Python,
>> ecc.
>> Plus, compiling from C means low-level exceptions, while compiling from a
>> native OOP language means high-level exceptions.
>> However, I'm not so good at explaining such complicated concepts in
>> English...hope you get it anyway.
>>
>>
>> 2012/2/29 Arief M Utama <[email protected]>
>>
>>>
>>> On 2/29/2012 8:05 PM, Michele De Pascalis wrote:
>>>
>>> Vala is translated in C/GLib before it's built, that means so many data
>>> structures in assembly, that means overhead. And, Vala was quite unstable
>>> the latest time I tried it, throwing meaningless low level exceptions (a
>>> *good* inheritance from C).
>>>
>>>
>>> Err... I don't really understands this.
>>>
>>> What are you saying actually? There should be no overhead in running
>>> time. Maybe slight overhead only at compilation time. Which don't mean much
>>> if it means increase in productivity and less programmer time used.
>>>
>>> Or, I misunderstood your point? Care to elaborate?
>>>
>>> All the best.
>>> -arief
>>>
>>>
>>>
>>>  2012/2/27 Brian Duffy <[email protected]>
>>>
>>>> Personally, after quite a while deciding what language to use for my
>>>> project, I went with Vala. I just did not want to deal with writing my
>>>> application in C. If Vala could gain an excellent IDE with a proper visual
>>>> debugger that isolated you from the underlying C code then I think that
>>>> would make for a nice development environment. Problem is, I don't see the
>>>> community getting this done with Vala. I'm just happy that they have done
>>>> what they have! It's amazing really. However, you can't escape the fact
>>>> that many of these contributions are made by people with other, more
>>>> pressing responsibilities. The most successful ones are often sponsored by
>>>> a larger company, but there contributions are sometimes limited to that
>>>> company's needs.
>>>>
>>>>  My biggest hope is for a company like Canonical to spend a good deal
>>>> of time and money and develop a kick ass Vala IDE/Debugger and API even if
>>>> they have to charge for it.
>>>>
>>>>
>>>>
>>>>  2012/2/27 Konstantin Evdokimenko <[email protected]>
>>>>
>>>>> Cocoa is not a single framework it has a lot of them, I think even
>>>>> more than gtk+ and gnome have together. MS also has many technologies,
>>>>> frameworks and solutions. So I'm thinking nothing is that bad with gnome,
>>>>> but
>>>>> maybe a good ide is needed
>>>>> 27.02.2012 23 <27.02.2012%2023>:31 пользователь "Darton Williams" <
>>>>> [email protected]> написал:
>>>>>
>>>>> >
>>>>> > On Thu, Feb 23, 2012 at 4:38 PM, Michele Alex D. De Pascalis <
>>>>> [email protected]> wrote:
>>>>> >>
>>>>> >> Just look around: Apple and Microsofts have their own SDKs, APIs
>>>>> and IDEs perfectly working with them. Compared to these, developing for
>>>>> GNOME is way too hard and complicated. Maybe we have the fastest software,
>>>>> but we have to write with Gtk, which is just a toolkit, without anything
>>>>> else really integrating it. And C is over, so autogenerating a wrapper
>>>>> isn't a good solution (talking about gtkmm). If a newbie gets in touch 
>>>>> with
>>>>> Cocoa and Xcode, he gets templates, he gets wide documentation, he 
>>>>> connects
>>>>> events with handlers by a drag'n'drop, cutting on the IDE's editor.
>>>>> >> But it's not just about the IDE itself, it's also about paradigms:
>>>>> Apple chose Model View Controller and Delegation, and everything is 
>>>>> written
>>>>> around these, and it takes seconds to add a View to your application.
>>>>> >> I'm saying this because I've been learning Cocoa for eight months,
>>>>> and I had learnt C++ before. Even now I know C++ is better in many ways,
>>>>> but trying back Gtk made me understand it's not about the language, now.
>>>>> Those who write iOS or Mac apps know what I mean with all this.
>>>>> >> _______________________________________________
>>>>> >> gnome-love mailing list
>>>>> >> [email protected]
>>>>> >> http://mail.gnome.org/mailman/listinfo/gnome-love
>>>>> >
>>>>> >
>>>>> > I fully agree with this statement - that GNOME desperately needs a
>>>>> unified API/SDK. It would accelerate adoption of GNOME simply because
>>>>> application development would become less of an arcane art. As a 
>>>>> developer,
>>>>> I feel that I could contribute to that effort.
>>>>> >
>>>>> > So how do we get started? :)
>>>>> >
>>>>> > _______________________________________________
>>>>> > gnome-love mailing list
>>>>> > [email protected]
>>>>> > http://mail.gnome.org/mailman/listinfo/gnome-love
>>>>> >
>>>>>
>>>>> _______________________________________________
>>>>> gnome-love mailing list
>>>>> [email protected]
>>>>> http://mail.gnome.org/mailman/listinfo/gnome-love
>>>>>
>>>>>
>>>>
>>>>
>>>>   --
>>>> Duff
>>>>
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>>>>
>>>>
>>>
>>>
>>> _______________________________________________
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>>>
>>>
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>>>
>>>
>>
>> _______________________________________________
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>>
>>
>
>
> --
> Duff
>
>


-- 
Duff
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