On Thu, Feb 23, 2012 at 4:38 PM, Michele Alex D. De Pascalis < [email protected]> wrote:
> Just look around: Apple and Microsofts have their own SDKs, APIs and IDEs > perfectly working with them. Compared to these, developing for GNOME is way > too hard and complicated. Maybe we have the fastest software, but we have > to write with Gtk, which is just a toolkit, without anything else really > integrating it. And C is over, so autogenerating a wrapper isn't a good > solution (talking about gtkmm). If a newbie gets in touch with Cocoa and > Xcode, he gets templates, he gets wide documentation, he connects events > with handlers by a drag'n'drop, cutting on the IDE's editor. > But it's not just about the IDE itself, it's also about paradigms: Apple > chose Model View Controller and Delegation, and everything is written > around these, and it takes seconds to add a View to your application. > I'm saying this because I've been learning Cocoa for eight months, and I > had learnt C++ before. Even now I know C++ is better in many ways, but > trying back Gtk made me understand it's not about the language, now. Those > who write iOS or Mac apps know what I mean with all this. > _______________________________________________ > gnome-love mailing list > [email protected] > http://mail.gnome.org/mailman/listinfo/gnome-love > I fully agree with this statement - that GNOME desperately needs a unified API/SDK. It would accelerate adoption of GNOME simply because application development would become less of an arcane art. As a developer, I feel that I could contribute to that effort. So how do we get started? :)
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