On Thu, Feb 23, 2012 at 4:38 PM, Michele Alex D. De Pascalis <
[email protected]> wrote:

> Just look around: Apple and Microsofts have their own SDKs, APIs and IDEs
> perfectly working with them. Compared to these, developing for GNOME is way
> too hard and complicated. Maybe we have the fastest software, but we have
> to write with Gtk, which is just a toolkit, without anything else really
> integrating it. And C is over, so autogenerating a wrapper isn't a good
> solution (talking about gtkmm). If a newbie gets in touch with Cocoa and
> Xcode, he gets templates, he gets wide documentation, he connects events
> with handlers by a drag'n'drop, cutting on the IDE's editor.
> But it's not just about the IDE itself, it's also about paradigms: Apple
> chose Model View Controller and Delegation, and everything is written
> around these, and it takes seconds to add a View to your application.
> I'm saying this because I've been learning Cocoa for eight months, and I
> had learnt C++ before. Even now I know C++ is better in many ways, but
> trying back Gtk made me understand it's not about the language, now. Those
> who write iOS or Mac apps know what I mean with all this.
> _______________________________________________
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>

I fully agree with this statement - that GNOME desperately needs a unified
API/SDK. It would accelerate adoption of GNOME simply because application
development would become less of an arcane art. As a developer, I feel that
I could contribute to that effort.

So how do we get started? :)
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