Hi,

Anyone having trouble installing on a Mac or am I alone?

The bootstrapping part gives me trouble. Please let me know if I need to
provide more details.

Regards
dharani


On Mon, Sep 17, 2018 at 1:25 PM Andy Williams <a...@andywilliams.me> wrote:

> Hi,
>
> I don’t know if it helps but I wrote a short document about the driver in
> Fyne.
> https://github.com/fyne-io/fyne/wiki/Drivers
>
> Andrew
>
> On 14 September 2018 at 20:01:56, Andrew Williams (handya...@gmail.com)
> wrote:
>
> Hi,
>
> Thanks. There is an efl opengl driver which we could utilise instead of
> the sofware driver with a small change - if your hardware supports it.
> It would also be possible to provide an alternative driver that
> communicates directly with opengl, but this is a lot more work.
> I have designed the backend to be loosely coupled so that other options
> could be provided (i.e. we could write a webgl/webasm driver or a native
> mobile one). I am writing up documentation about the requirements for
> drivers but it is basically a canvas that can draw
> line/rect/text/images(including svg) and some basic window handling.
>
> Current drivers are "desktop" which uses EFL and "test" used for in-memory
> unit testing of the widgets etc.
>
> I hope that helps,
> Andrew
>
> On Friday, 14 September 2018 18:57:14 UTC+1, Ian Davis wrote:
>>
>>
>> On Fri, 14 Sep 2018, at 6:02 PM, Andrew Williams wrote:
>>
>>
>> It's now well into development and ready for people to get involved.
>> There is a long way to go but it feels like a solid base.
>> Instructions for getting started, if you need them, are at
>> https://github.com/fyne-io/bootstrap/blob/master/README.md .
>> If you want to know more we're also in the #fyne channel on the gopher
>> Slack server.
>>
>>
>> This looks very impressive.
>>
>> Is it possible to interface it with opengl or vulcan?
>>
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