I've hit a couple issues with the bootstrap on ubuntu 16.04 and have been
logging them as I find them:
https://github.com/fyne-io/bootstrap/issues

On Tue, Sep 18, 2018 at 9:04 AM Tharaneedharan Vilwanathan <
vdhar...@gmail.com> wrote:

> Hi,
>
> Anyone having trouble installing on a Mac or am I alone?
>
> The bootstrapping part gives me trouble. Please let me know if I need to
> provide more details.
>
> Regards
> dharani
>
>
> On Mon, Sep 17, 2018 at 1:25 PM Andy Williams <a...@andywilliams.me>
> wrote:
>
>> Hi,
>>
>> I don’t know if it helps but I wrote a short document about the driver in
>> Fyne.
>> https://github.com/fyne-io/fyne/wiki/Drivers
>>
>> Andrew
>>
>> On 14 September 2018 at 20:01:56, Andrew Williams (handya...@gmail.com)
>> wrote:
>>
>> Hi,
>>
>> Thanks. There is an efl opengl driver which we could utilise instead of
>> the sofware driver with a small change - if your hardware supports it.
>> It would also be possible to provide an alternative driver that
>> communicates directly with opengl, but this is a lot more work.
>> I have designed the backend to be loosely coupled so that other options
>> could be provided (i.e. we could write a webgl/webasm driver or a native
>> mobile one). I am writing up documentation about the requirements for
>> drivers but it is basically a canvas that can draw
>> line/rect/text/images(including svg) and some basic window handling.
>>
>> Current drivers are "desktop" which uses EFL and "test" used for
>> in-memory unit testing of the widgets etc.
>>
>> I hope that helps,
>> Andrew
>>
>> On Friday, 14 September 2018 18:57:14 UTC+1, Ian Davis wrote:
>>>
>>>
>>> On Fri, 14 Sep 2018, at 6:02 PM, Andrew Williams wrote:
>>>
>>>
>>> It's now well into development and ready for people to get involved.
>>> There is a long way to go but it feels like a solid base.
>>> Instructions for getting started, if you need them, are at
>>> https://github.com/fyne-io/bootstrap/blob/master/README.md .
>>> If you want to know more we're also in the #fyne channel on the gopher
>>> Slack server.
>>>
>>>
>>> This looks very impressive.
>>>
>>> Is it possible to interface it with opengl or vulcan?
>>>
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