Thanks for tracking it. I had trouble with Ubuntu before, I think the
packages change a lot. I will get a VM up and running and check it out.

Andy

On Mon, 17 Sep 2018 at 22:45, Justin Israel <justinisr...@gmail.com> wrote:

> I've hit a couple issues with the bootstrap on ubuntu 16.04 and have been
> logging them as I find them:
> https://github.com/fyne-io/bootstrap/issues
>
> On Tue, Sep 18, 2018 at 9:04 AM Tharaneedharan Vilwanathan <
> vdhar...@gmail.com> wrote:
>
>> Hi,
>>
>> Anyone having trouble installing on a Mac or am I alone?
>>
>> The bootstrapping part gives me trouble. Please let me know if I need to
>> provide more details.
>>
>> Regards
>> dharani
>>
>>
>> On Mon, Sep 17, 2018 at 1:25 PM Andy Williams <a...@andywilliams.me>
>> wrote:
>>
>>> Hi,
>>>
>>> I don’t know if it helps but I wrote a short document about the driver
>>> in Fyne.
>>> https://github.com/fyne-io/fyne/wiki/Drivers
>>>
>>> Andrew
>>>
>>> On 14 September 2018 at 20:01:56, Andrew Williams (handya...@gmail.com)
>>> wrote:
>>>
>>> Hi,
>>>
>>> Thanks. There is an efl opengl driver which we could utilise instead of
>>> the sofware driver with a small change - if your hardware supports it.
>>> It would also be possible to provide an alternative driver that
>>> communicates directly with opengl, but this is a lot more work.
>>> I have designed the backend to be loosely coupled so that other options
>>> could be provided (i.e. we could write a webgl/webasm driver or a native
>>> mobile one). I am writing up documentation about the requirements for
>>> drivers but it is basically a canvas that can draw
>>> line/rect/text/images(including svg) and some basic window handling.
>>>
>>> Current drivers are "desktop" which uses EFL and "test" used for
>>> in-memory unit testing of the widgets etc.
>>>
>>> I hope that helps,
>>> Andrew
>>>
>>> On Friday, 14 September 2018 18:57:14 UTC+1, Ian Davis wrote:
>>>>
>>>>
>>>> On Fri, 14 Sep 2018, at 6:02 PM, Andrew Williams wrote:
>>>>
>>>>
>>>> It's now well into development and ready for people to get involved.
>>>> There is a long way to go but it feels like a solid base.
>>>> Instructions for getting started, if you need them, are at
>>>> https://github.com/fyne-io/bootstrap/blob/master/README.md .
>>>> If you want to know more we're also in the #fyne channel on the gopher
>>>> Slack server.
>>>>
>>>>
>>>> This looks very impressive.
>>>>
>>>> Is it possible to interface it with opengl or vulcan?
>>>>
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http://andywilliams.me
http://ajwillia.ms

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