Hi,

The easiest way to do this is to not do it, if you'll forgive the
misdirection. What is the nature of the update you need to do? Is there a
way you can avoid having to update every record, or to update only modified
records? What is the upper-limit on players per game, and do the updates for
one player depend on what the other player is doing?

It's effectively impossible to offer useful suggestions without more
concrete details about what you're actually doing.

-Nick Johnson

On Fri, Jul 15, 2011 at 9:15 PM, Zippoxer <[email protected]> wrote:

> I'm working on a game and that game will have an update that will run every
> 10 seconds.
> In this update every player's data is fetched from the datastore, processed
> by my code (changed) and saved to the datastore.
> My worry is how long this update would take if there are 2,000 players in
> the datastore. I'm almost sure this would take above 30 seconds, especially
> because I use Python. But I may be wrong in my expectation or in the method
> of the update.
>
> Thanks for reading.
>
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-- 
Nick Johnson, Developer Programs Engineer, App Engine

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