In theory it would work, but in reality how much it would cost? An typical entity write to datastore cost sth like 100ms on M/S which would be even higher for HR. 2000 entity means 200,000/ms. Therefore if it would be done every 10 seconds, it would occupy at least 20 always active instances just for the DB write operations (in theory). Together with game logic and communication with front end servers the number of instances that the game will need would be a lot higher. I dont think the cost that involved is flexible on AppEngine.
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