In theory it would work, but in reality how much it would cost?

An typical entity write to datastore cost sth like 100ms on M/S which would 
be even higher for HR.  2000 entity means 200,000/ms.  Therefore if it would 
be done every 10 seconds, it would occupy at least 20 always active 
instances just for the DB write operations (in theory).  Together with game 
logic and communication with front end servers the number of instances that 
the game will need would be a lot higher.  I dont think the cost that 
involved is flexible on AppEngine.


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