If the "2000 players" data can fit into one entity you may use one entity to 
store all players' data.  Otherwise, I would say what you want to do is not 
suitable to be done on AppEngine, which the datastore designed to scale but 
not fast and write often. (in your case which is 2000 record updates every 
10 seconds)

There are definitely workarounds and tricks you can employ to workaround all 
the AppEngine's limitation.  However, if you have not started yet, you 
should definitely consider to do it on other platform first because it would 
be hundred times easier.  Especially you are using Python which the future 
is not certain yet on AppEngine.






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