And even if you decide to use channels api, you won't be able to deliver messages fast for masses of users. Channels api doesn't support broadcasting, so looping through users to send messages will take time. On Dec 20, 2011 8:23 AM, "vega" <[email protected]> wrote:
> you want to broadcast the actions (or results of those actions^^) from > every player to every player? > how many players do you want to handle? > i mean, imagine you have 500 users at a time online - and each does just 1 > operation.... that would result in 62k messages.... > doesnt sound like the best solution to me > > -- > You received this message because you are subscribed to the Google Groups > "Google App Engine" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/google-appengine/-/5DB_p45RCYIJ. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/google-appengine?hl=en. > -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
