can you do something like git ? whenever there is state change, update hash and save as new entity.
that way, you will have whole chain of event, current state, etc. On Tue, Dec 20, 2011 at 6:35 PM, Jeff Schnitzer <[email protected]> wrote: > Even worse than the communication issue is the fact that there's no > place to put game state. Putting it in the datastore is too slow & > expensive and putting it in a backend isn't reliable enough. > Gameservers need to have uptime of months at least; even with > checkpointing to the datastore, users are going to get really pissed > if their last 5 minutes of hacking and slashing dragons suddenly > disappeared. > > Jeff > > -- > You received this message because you are subscribed to the Google Groups > "Google App Engine" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/google-appengine?hl=en. > > -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.
