can you do something like git ?

whenever there is state change, update hash and save as new entity.

that way, you will have whole chain of event, current state, etc.


On Tue, Dec 20, 2011 at 6:35 PM, Jeff Schnitzer <[email protected]> wrote:

> Even worse than the communication issue is the fact that there's no
> place to put game state.  Putting it in the datastore is too slow &
> expensive and putting it in a backend isn't reliable enough.
> Gameservers need to have uptime of months at least; even with
> checkpointing to the datastore, users are going to get really pissed
> if their last 5 minutes of hacking and slashing dragons suddenly
> disappeared.
>
> Jeff
>
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