Robert,

Still no response on this from anyone else.

Just this week:
 - Monday : no outages ... yes, some days have zero problems!
 - Tuesday : 3 outages, incl one for 48 minutes!!!!!
 - Today : 2 outages (so far)

-R

On May 22, 11:14 pm, Robert Kluin <[email protected]> wrote:
> Hey Richard,
>   Did you ever get an explanation / resolution for this?  I have been
> seeing this same behavior across a lot of apps that I work with.  We
> will see one or more queues just stop executing tasks for, typically,
> several minutes, but I have seen this last as long as 20 minutes.
>
> Robert
>
>
>
>
>
>
>
> On Fri, May 18, 2012 at 10:19 PM, Richard Steventon <[email protected]> 
> wrote:
> > Nick,
>
> > I shared a private google docs spreadsheet with you detailing average
> > number of players per game for this year.
>
> > Start at week 21.  Column A = (server) time.  Anytime the number of
> > players in a game suddenly goes to zero... is because thetaskqueue
> > stopped running.
>
> > When it restarts, one of two things happen:
> > 1) It clears the queue (NO spike in user numbers.... ie: all
> > unprocessed results from previous games get deleted/lost)
> > 2) It runs the queue (spike in the user count.... ie: all unprocessed
> > results from previous games get processed)
>
> > -Bye
> > -Richard
>
> > On Fri, May 18, 2012 at 6:32 PM, Nicholas Verne <[email protected]> wrote:
> >> Please give us your app id so we can investigate. Also, it would help
> >> us if you could give some specific dates/times of outages.
>
> >> Thanks,
>
> >> Nick Verne
>
> >> On Sat, May 19, 2012 at 3:50 AM, Mind <[email protected]> wrote:
> >>> I have an Android game whose server side is Python on AppEngine.
>
> >>> The app processes the client requests.  These requests result in a need to
> >>> update the client profile (player stats).  I offload this to a task.
>
> >>> Tasks run fine some days.  On other days, the task queue randomly stops
> >>> running and refuses to process any tasks.  Synchronous cron jobs also 
> >>> start
> >>> late or not at all during this time.
>
> >>> Outages can last several minutes to 10's of minutes.  They are not 
> >>> dependent
> >>> of the volume of client requests (I graph everything) or time of day.  
> >>> Some
> >>> days it happens with 20 clients connected ... and other days it is just 
> >>> fine
> >>> with over 200 clients connected at the same time.
>
> >>> The statistics I don't care too much about, but I ALSO use tasks and CRON 
> >>> to
> >>> control game flow, cycle to the next game board/etc.  So broken task queue
> >>> means all my Android user's game clients stop working.
>
> >>> Has anyone else observed anything similar or got any suggestions ?
>
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