hi,

There's an internal issue created for this, and it's currently being looked
at.  Have you filed a production issue?  If so, I can link the two so that
you and others can track its resolution.

 -Amy

On 1 June 2012 09:02, vlad <[email protected]> wrote:

> Mind, did you file a production issue? Not that it assures a
> resolution but without details it is easy for GAE team to dismiss
> posts like this.  I have been there...
>
> On May 30, 1:18 pm, Mind <[email protected]> wrote:
> > Robert,
> >
> > Still no response on this from anyone else.
> >
> > Just this week:
> >  - Monday : no outages ... yes, some days have zero problems!
> >  - Tuesday : 3 outages, incl one for 48 minutes!!!!!
> >  - Today : 2 outages (so far)
> >
> > -R
> >
> > On May 22, 11:14 pm, Robert Kluin <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > Hey Richard,
> > >   Did you ever get an explanation / resolution for this?  I have been
> > > seeing this same behavior across a lot of apps that I work with.  We
> > > will see one or more queues just stop executing tasks for, typically,
> > > several minutes, but I have seen this last as long as 20 minutes.
> >
> > > Robert
> >
> > > On Fri, May 18, 2012 at 10:19 PM, Richard Steventon <
> [email protected]> wrote:
> > > > Nick,
> >
> > > > I shared a private google docs spreadsheet with you detailing average
> > > > number of players per game for this year.
> >
> > > > Start at week 21.  Column A = (server) time.  Anytime the number of
> > > > players in a game suddenly goes to zero... is because thetaskqueue
> > > > stopped running.
> >
> > > > When it restarts, one of two things happen:
> > > > 1) It clears the queue (NO spike in user numbers.... ie: all
> > > > unprocessed results from previous games get deleted/lost)
> > > > 2) It runs the queue (spike in the user count.... ie: all unprocessed
> > > > results from previous games get processed)
> >
> > > > -Bye
> > > > -Richard
> >
> > > > On Fri, May 18, 2012 at 6:32 PM, Nicholas Verne <[email protected]>
> wrote:
> > > >> Please give us your app id so we can investigate. Also, it would
> help
> > > >> us if you could give some specific dates/times of outages.
> >
> > > >> Thanks,
> >
> > > >> Nick Verne
> >
> > > >> On Sat, May 19, 2012 at 3:50 AM, Mind <[email protected]> wrote:
> > > >>> I have an Android game whose server side is Python on AppEngine.
> >
> > > >>> The app processes the client requests.  These requests result in a
> need to
> > > >>> update the client profile (player stats).  I offload this to a
> task.
> >
> > > >>> Tasks run fine some days.  On other days, the task queue randomly
> stops
> > > >>> running and refuses to process any tasks.  Synchronous cron jobs
> also start
> > > >>> late or not at all during this time.
> >
> > > >>> Outages can last several minutes to 10's of minutes.  They are not
> dependent
> > > >>> of the volume of client requests (I graph everything) or time of
> day.  Some
> > > >>> days it happens with 20 clients connected ... and other days it is
> just fine
> > > >>> with over 200 clients connected at the same time.
> >
> > > >>> The statistics I don't care too much about, but I ALSO use tasks
> and CRON to
> > > >>> control game flow, cycle to the next game board/etc.  So broken
> task queue
> > > >>> means all my Android user's game clients stop working.
> >
> > > >>> Has anyone else observed anything similar or got any suggestions ?
> >
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