I have not filed a production issue.

Sent from my Android phone.
On May 31, 2012 7:28 PM, "Amy Unruh" <[email protected]> wrote:

> hi,
>
> There's an internal issue created for this, and it's currently being
> looked at.  Have you filed a production issue?  If so, I can link the two
> so that you and others can track its resolution.
>
>  -Amy
>
> On 1 June 2012 09:02, vlad <[email protected]> wrote:
>
>> Mind, did you file a production issue? Not that it assures a
>> resolution but without details it is easy for GAE team to dismiss
>> posts like this.  I have been there...
>>
>> On May 30, 1:18 pm, Mind <[email protected]> wrote:
>> > Robert,
>> >
>> > Still no response on this from anyone else.
>> >
>> > Just this week:
>> >  - Monday : no outages ... yes, some days have zero problems!
>> >  - Tuesday : 3 outages, incl one for 48 minutes!!!!!
>> >  - Today : 2 outages (so far)
>> >
>> > -R
>> >
>> > On May 22, 11:14 pm, Robert Kluin <[email protected]> wrote:
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > > Hey Richard,
>> > >   Did you ever get an explanation / resolution for this?  I have been
>> > > seeing this same behavior across a lot of apps that I work with.  We
>> > > will see one or more queues just stop executing tasks for, typically,
>> > > several minutes, but I have seen this last as long as 20 minutes.
>> >
>> > > Robert
>> >
>> > > On Fri, May 18, 2012 at 10:19 PM, Richard Steventon <
>> [email protected]> wrote:
>> > > > Nick,
>> >
>> > > > I shared a private google docs spreadsheet with you detailing
>> average
>> > > > number of players per game for this year.
>> >
>> > > > Start at week 21.  Column A = (server) time.  Anytime the number of
>> > > > players in a game suddenly goes to zero... is because thetaskqueue
>> > > > stopped running.
>> >
>> > > > When it restarts, one of two things happen:
>> > > > 1) It clears the queue (NO spike in user numbers.... ie: all
>> > > > unprocessed results from previous games get deleted/lost)
>> > > > 2) It runs the queue (spike in the user count.... ie: all
>> unprocessed
>> > > > results from previous games get processed)
>> >
>> > > > -Bye
>> > > > -Richard
>> >
>> > > > On Fri, May 18, 2012 at 6:32 PM, Nicholas Verne <[email protected]>
>> wrote:
>> > > >> Please give us your app id so we can investigate. Also, it would
>> help
>> > > >> us if you could give some specific dates/times of outages.
>> >
>> > > >> Thanks,
>> >
>> > > >> Nick Verne
>> >
>> > > >> On Sat, May 19, 2012 at 3:50 AM, Mind <[email protected]> wrote:
>> > > >>> I have an Android game whose server side is Python on AppEngine.
>> >
>> > > >>> The app processes the client requests.  These requests result in
>> a need to
>> > > >>> update the client profile (player stats).  I offload this to a
>> task.
>> >
>> > > >>> Tasks run fine some days.  On other days, the task queue randomly
>> stops
>> > > >>> running and refuses to process any tasks.  Synchronous cron jobs
>> also start
>> > > >>> late or not at all during this time.
>> >
>> > > >>> Outages can last several minutes to 10's of minutes.  They are
>> not dependent
>> > > >>> of the volume of client requests (I graph everything) or time of
>> day.  Some
>> > > >>> days it happens with 20 clients connected ... and other days it
>> is just fine
>> > > >>> with over 200 clients connected at the same time.
>> >
>> > > >>> The statistics I don't care too much about, but I ALSO use tasks
>> and CRON to
>> > > >>> control game flow, cycle to the next game board/etc.  So broken
>> task queue
>> > > >>> means all my Android user's game clients stop working.
>> >
>> > > >>> Has anyone else observed anything similar or got any suggestions ?
>> >
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