On Wed, Aug 1, 2012 at 12:13 PM, Jeff Schnitzer <[email protected]> wrote:

> Anything that involves batching in a frontend risks orphaning data in
> the frontend... there's just no efective way to ensure that batching
> happens and that the queue is purged when "done".

It's definitely not bulletproof, but I'd investigate whether I could
achieve "good enough" for 99% and be happy that for the rest the
client could re-request the score if it didn't reflect their own
correct value.

As you say, if clients can connect directly to some other more
reliable service, maybe that's the way to go.  Mixing platforms (GAE
url fetch to Amazon SQS, or whatever) would leave me worrying about
extra points of failure - you'll now fail if either GAE or
Amazon/Heroku go down.

Pity.  I would imaging a back-end for a game with hundreds of users is
something GAE should eat up.

Richard

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