Ok, so I read that web page, and I understand that the put() has completed, 
but not the commit().

However, I don't really see the potential solution you are suggesting  :(  
Can you (or someone else) please explain in a bit more detail ?

On Wednesday, August 1, 2012 10:55:35 AM UTC-4, Takashi Matsuo (Google) 
wrote:
>
> I forgot to mention about one possible workaround which could mitigate 
> your pain. In the frontend instances, maybe you can get those small 
> entities with a newly created keys just after putting them in order to 
> apply the change locally. 
>
> This article describes this behavior well: 
> https://developers.google.com/appengine/articles/transaction_isolation 
>
> However, please note that 
> * It doesn't guarantee 100% 'strong consistency'. 
> * The latency of submitting scores will become larger. 
> * Definitely it will cost you more. 
>
> Sorry if this doesn't work well for you, but I think it's worth trying. 
>
> -- Takashi 
>
> On Wed, Aug 1, 2012 at 11:30 PM, Takashi Matsuo <[email protected]> 
> wrote: 
> > Hi Richard, 
> > 
> > I actually played your game and probably encountered the exact issue. 
> > BTW, it's a cool addictive game. 
> > 
> > I agree that eventually consistent window should ideally be more 
> > steady than now. I have passed your issue to the engineering team. 
> > 
> > I'll get back to you when I have some updates. 
> > 
> > -- Takashi 
> > 
> > On Wed, Aug 1, 2012 at 10:37 PM, Richard <[email protected]> wrote: 
> >> The thing is.... GAE does a wonderful job.  It has been fine for a year 
> or 
> >> so.  Now suddenly, we are getting bitten by 'eventual consistency'. 
>  And not 
> >> at peak load either!  This is hitting us at the lowest load time and at 
> the 
> >> same time each day. 
> >> 
> >> So, maybe we were just lucky before this..... but it still sucks to 
> have 
> >> something work for a year or so, and then suddenly find out you might 
> need 
> >> to consider moving to a different stack. 
> >> 
> >> 
> >> On Wednesday, August 1, 2012 7:14:19 AM UTC-4, Richard Watson wrote: 
> >>> 
> >>> On Wed, Aug 1, 2012 at 12:13 PM, Jeff Schnitzer <[email protected]> 
> >>> wrote: 
> >>> 
> >>> > Anything that involves batching in a frontend risks orphaning data 
> in 
> >>> > the frontend... there's just no efective way to ensure that batching 
> >>> > happens and that the queue is purged when "done". 
> >>> 
> >>> It's definitely not bulletproof, but I'd investigate whether I could 
> >>> achieve "good enough" for 99% and be happy that for the rest the 
> >>> client could re-request the score if it didn't reflect their own 
> >>> correct value. 
> >>> 
> >>> As you say, if clients can connect directly to some other more 
> >>> reliable service, maybe that's the way to go.  Mixing platforms (GAE 
> >>> url fetch to Amazon SQS, or whatever) would leave me worrying about 
> >>> extra points of failure - you'll now fail if either GAE or 
> >>> Amazon/Heroku go down. 
> >>> 
> >>> Pity.  I would imaging a back-end for a game with hundreds of users is 
> >>> something GAE should eat up. 
> >>> 
> >>> Richard 
> >> 
> >> -- 
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> >> To view this discussion on the web visit 
> >> https://groups.google.com/d/msg/google-appengine/-/MpsNezxGjpkJ. 
> >> 
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> > 
> > 
> > 
> > -- 
> > Takashi Matsuo 
>
>
>
> -- 
> Takashi Matsuo 
>

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