Summary so far:

I have a massive multiplayer Android game.  It has tight timings.  
"Sometimes" (at the same time of day.. when load is lowest),  GAE will do a 
put() and 5-10 seconds later when I do a query all to create leaderboards 
for that game round, I get stale results..... for some of the entries.  
This is because the put() has completed, but not the (internal) commit().

This started 5 days ago.  Moving to PULL queues did not work, because 
entries sometimes take at 5+ seconds to 'show up' in the pull queue.

On Wednesday, August 1, 2012 2:20:37 PM UTC-4, Joshua Smith wrote:
>
> I haven't been following this thread to closely. Can you summarize the 
> problem as you understand it at this point?
>
>

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