Sorry, I should have been more explicit.

I thought memcache had a size limit on a single object (1MB).  Now imagine 
I have 2000 people submitting data for a game.  i don't think I will be 
fitting all that into 1MB.  Which means I need to store multiple objects 
and fan out/fan in results into memory from memcache (assuming I solve the 
write contention problem... WITHOUT making clients timeout waiting for a 
write lock!).


On Friday, August 3, 2012 2:29:20 PM UTC-4, hyperflame wrote:
>
>
>
> On Aug 3, 1:13 pm, Richard <[email protected]> wrote: 
> > Sounds interesting..... but how do you handle write contention to the 
> > memcache datastorage structure from multiple F1's serving client side 
> score 
> > submissions ? 
>
> I'm sure it could be done, I have some ideas regarding that (perhaps 
> vary the key structure depending on the instance/user?) but I really 
> don't want to pay the cost of multiple F1s, B1s, etc to test my 
> theory. I might mock up something on my local dev server if I have 
> time over the weekend, but I don't know how memcache works on the 
> local development eclipse plugin. 
>
> On Aug 3, 1:13 pm, Richard <[email protected]> wrote: 
> > Also, I thought memcache had a size limit ?  I store a lot more than 
> just 
> > username + score (including a full stream of all actions the user takes 
> in 
> > the UI to prevent cheating). 
>
> How much do you store? My general rule of thumb is that I depend on 
> memcache to store 1 GB of data before it starts force-expiring objects 
> (this is for enterprise-level, paid apps). I'm trying to Google around 
> for some documentation regarding the memcache limit, but it seems that 
> there is very little documentation regarding memcache. Frankly, I 
> think shooting for a 100 MB self-imposed-limit should be fine. This is 
> something you really should ask Takashi. 
>

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