Just moved the scoring over to CloudSQL ..... and got Featured on Google 
Play Store 30 min ago.

Let's PRAY that Cloud SQL saves our ass.... or else I am screwed.


On Friday, August 3, 2012 2:38:32 PM UTC-4, Richard wrote:
>
> Sorry, I should have been more explicit.
>
> I thought memcache had a size limit on a single object (1MB).  Now imagine 
> I have 2000 people submitting data for a game.  i don't think I will be 
> fitting all that into 1MB.  Which means I need to store multiple objects 
> and fan out/fan in results into memory from memcache (assuming I solve the 
> write contention problem... WITHOUT making clients timeout waiting for a 
> write lock!).
>
>
> On Friday, August 3, 2012 2:29:20 PM UTC-4, hyperflame wrote:
>>
>>
>>
>> On Aug 3, 1:13 pm, Richard <[email protected]> wrote: 
>> > Sounds interesting..... but how do you handle write contention to the 
>> > memcache datastorage structure from multiple F1's serving client side 
>> score 
>> > submissions ? 
>>
>> I'm sure it could be done, I have some ideas regarding that (perhaps 
>> vary the key structure depending on the instance/user?) but I really 
>> don't want to pay the cost of multiple F1s, B1s, etc to test my 
>> theory. I might mock up something on my local dev server if I have 
>> time over the weekend, but I don't know how memcache works on the 
>> local development eclipse plugin. 
>>
>> On Aug 3, 1:13 pm, Richard <[email protected]> wrote: 
>> > Also, I thought memcache had a size limit ?  I store a lot more than 
>> just 
>> > username + score (including a full stream of all actions the user takes 
>> in 
>> > the UI to prevent cheating). 
>>
>> How much do you store? My general rule of thumb is that I depend on 
>> memcache to store 1 GB of data before it starts force-expiring objects 
>> (this is for enterprise-level, paid apps). I'm trying to Google around 
>> for some documentation regarding the memcache limit, but it seems that 
>> there is very little documentation regarding memcache. Frankly, I 
>> think shooting for a 100 MB self-imposed-limit should be fine. This is 
>> something you really should ask Takashi. 
>>
>

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