Hi Janardhan,

You already had a few good answers. Let me give you my point of view,
which is pretty much aligned with the other responses.

In my opinion, the important element of monetizing your work around
the gadget/apps is to have some successful projects in production.
Doing freelance development usually requires to have references to
show. If you have only a few gadgets with limited traffic on them,
this might be difficult for you to convince a prospective client that
you will be able to develop a gadget that will be well positioned to
grow and once it grows that will be able to scale.

Once you have a gadget which is successful and has at least a few 10K
users, you can think about expanding it in a way you can monetize it.
There are several approaches to that, but the main way is to offer
additional content or services outside the small gadget view. Either
provide these additional services on your website, linked from the
gadget, where you can monetize with sponsors/ads/affiliate programs/
etc., or you can make use of the newly introduced canvas view of the
gadget where you can as well offer additional services/content and
monetize. Nothing stops you to have the website/canvas view from the
start, but as the time to market is important to capture users, I
think it is best to start small/simple, and grow your project as users
come on board. Let me suggest as well to listen to your users: the
collective input you will gather from them can help you refine your
directions.

Having successful gadgets (large number of users and good rating) will
show your name and any author information you have embedded in your
gadgets on the developers directory:
http://www.google.com/ig/directory?type=authors
Some companies looking for gadget developers will hit this directory,
so make sure your author messaging is clear.

As suggested by Ozberk, gadget ads is another area you should look
into, especially because there is a Google program to recognize
developers which meet some specific requirements and pass an online
test. Check out the Google Qualified Gadget Ads Expert program details
to see how you can meet the requirements:
http://www.google.com/adwords/gadgetads/qualification/index.html
One benefit from being qualified is that you will be listed as such on
this developer directory:
http://www.google.com/adwords/gadgetads/directory.html

To summarize my view, it is best to have small expectations at first,
as when someone starts with a new technology like gadgets/social apps/
etc. there will be a learning phase where little or no return should
be expected. Once the developer has developed his/her skills and has a
small portfolio to show it, there is clearly several opportunities in
the different widget ecosystems to monetize these skills.

I hope this helps.

Jerome

On Mar 12, 9:13 am, Janardhan <[email protected]> wrote:
> The question I have to all the group members is "How does my work to
> GOOGLE products will bring me money?". This question is asked by every
> individual whom I've been telling about the iGOOGLE, gadgets, widgets
> developing.
> Please help me in answering their question.
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