Thank you guys, Jerome you are right wishing for fruit without looking at
root will fetch you nothing.
String and others too.
Thank you very much for useful tips.

On Sun, Mar 15, 2009 at 6:50 PM, Jerome (Guru) <[email protected]>wrote:

>
> Hi Janardhan,
>
> You already had a few good answers. Let me give you my point of view,
> which is pretty much aligned with the other responses.
>
> In my opinion, the important element of monetizing your work around
> the gadget/apps is to have some successful projects in production.
> Doing freelance development usually requires to have references to
> show. If you have only a few gadgets with limited traffic on them,
> this might be difficult for you to convince a prospective client that
> you will be able to develop a gadget that will be well positioned to
> grow and once it grows that will be able to scale.
>
> Once you have a gadget which is successful and has at least a few 10K
> users, you can think about expanding it in a way you can monetize it.
> There are several approaches to that, but the main way is to offer
> additional content or services outside the small gadget view. Either
> provide these additional services on your website, linked from the
> gadget, where you can monetize with sponsors/ads/affiliate programs/
> etc., or you can make use of the newly introduced canvas view of the
> gadget where you can as well offer additional services/content and
> monetize. Nothing stops you to have the website/canvas view from the
> start, but as the time to market is important to capture users, I
> think it is best to start small/simple, and grow your project as users
> come on board. Let me suggest as well to listen to your users: the
> collective input you will gather from them can help you refine your
> directions.
>
> Having successful gadgets (large number of users and good rating) will
> show your name and any author information you have embedded in your
> gadgets on the developers directory:
> http://www.google.com/ig/directory?type=authors
> Some companies looking for gadget developers will hit this directory,
> so make sure your author messaging is clear.
>
> As suggested by Ozberk, gadget ads is another area you should look
> into, especially because there is a Google program to recognize
> developers which meet some specific requirements and pass an online
> test. Check out the Google Qualified Gadget Ads Expert program details
> to see how you can meet the requirements:
> http://www.google.com/adwords/gadgetads/qualification/index.html
> One benefit from being qualified is that you will be listed as such on
> this developer directory:
> http://www.google.com/adwords/gadgetads/directory.html
>
> To summarize my view, it is best to have small expectations at first,
> as when someone starts with a new technology like gadgets/social apps/
> etc. there will be a learning phase where little or no return should
> be expected. Once the developer has developed his/her skills and has a
> small portfolio to show it, there is clearly several opportunities in
> the different widget ecosystems to monetize these skills.
>
> I hope this helps.
>
> Jerome
>
> On Mar 12, 9:13 am, Janardhan <[email protected]> wrote:
> > The question I have to all the group members is "How does my work to
> > GOOGLE products will bring me money?". This question is asked by every
> > individual whom I've been telling about the iGOOGLE, gadgets, widgets
> > developing.
> > Please help me in answering their question.
> >
>

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