Ok, I think I understand you, but I think we have different definitons of "domain". By my definition "mytiles1.yourdomain.com" is not a domain, rather it is a host in the domain "yourdomain.com".
In any case, I think you are on to something because this article seems to collborate with you: http://msdn.microsoft.com/en-us/library/cc304129(VS.85).aspx Thank you very much for this hint! On Sep 18, 5:20 pm, Javier de la Torre <[EMAIL PROTECTED]> wrote: > uhmm.. domains... > > So if you set up > > mytiles1.yourdomain.com > mytiles2.yourdomain.com > mytiles3.yourdomain.com > mytiles4.yourdomain.com > > All pointing to the same place then you can in your overlaying class > select randomily one of them for constructing the tile url... > > It does not matter if they are all on the same host, what Flash will > look is if the domain name is different... > > Javier. > > On Sep 19, 2008, at 12:14 AM, gudujarlson wrote: > > > > > > > Hmmm, interesting... but do you mean host rather than domain? The > > google tiles all come from X.google.com where X is in (mt0, mt1, mt2, > > mt3), at least in my tests today. > > > On Sep 18, 4:59 pm, Javier de la Torre <[EMAIL PROTECTED]> wrote: > >> Hi, > > >> I am not sure if this is the reason, but I think Flash, as browsers, > >> follow the indication of the HTTP protocol to not allow more then 2 > >> requests at the same time to the same domain. Google by pass this by > >> storing their tiles in different domains (look at the urls of the > >> requests). > > >> Good luck. > > >> Javier. > > >> On Sep 18, 2008, at 11:53 PM, gudujarlson wrote: > > >>> I have created a custom tile layer by extending TileLayerBase and > >>> then > >>> using flash.display.Loader to load GIF images very similar to this > >>> demo: > > >>>http://biodiversityatlas.com.s3.amazonaws.com/gmapwms/GoogleMapsWMSOv > >>> ... > > >>> Performance of loading the tiles is not terriffic over the public > >>> internet. My tiles appear to load slower than the google base map > >>> tiles. The ping time to my server is about 75ms and the ping time to > >>> the google servers is about 50ms. My server is serving precreated > >>> images right off the file system in under 1 ms and Apache is > >>> configured to use KeepAlive. I have used a HTTP sniifer on the > >>> client > >>> to watch the traffic. The response time of my tiles is as good or > >>> better than the response time of the google tiles (abouts 60ms to > >>> 150ms). However, the google tiles appear to have a higher priority > >>> to > >>> be requested as they tend to get requested first. The log of > >>> requests > >>> follows a pattern like this: > > >>> Request my tile. > >>> Request my tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request my tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > >>> Request google tile. > > >>> I'm not sure if this is a server or client issue. Does anyone have > >>> any > >>> insight? > > >>> Does anyone know if Flash has a maximum concurrent request limit and > >>> if so if there is a way to configure it? > > >>> Is there a better way to request images than > >>> flash.display.Loader?- Hide quoted text - > > >> - Show quoted text -- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en -~----------~----~----~----~------~----~------~--~---
