Dmitri,

In my case I'm working with a test server in my own PC, I've added a
map into a form that loads some data from the test server. I've
noticed that in some circumstances the data is loaded immediately and
in some cases the map api loads first and I have to wait for some
tiles to load before the data load start.

Buabco


On Nov 25, 8:00 pm, "Dmitri (Google)" <[EMAIL PROTECTED]> wrote:
> Hi, buabco,
>
> There is a limitation of two connections =per server= at a time that
> is imposed by the browser.
> So, if you are loading data from servers that are different from the
> ones where the tiles come from, you should not be affected.
>
> Of course, there may also be a problem of bandwidth where your
> connection to the internet has very limited throughput, which may be
> the other case where you can see the problem.
>
> Please, could you let us know what the scenario is in your case?
>
> Dmitri.
>
> On Nov 25, 2:52 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
>
> > HI!,
>
> > I've noticed a possible problem on the API that I would like to
> > discuss, it seems that flash player has a limit to the amount of
> > simultaneous connections it can have active at the same time, if there
> > are more than this limit, the next connections simply wait for a slot
> > to become available before it starts.
>
> > Map API does not take this into account and it's greedy enough to take
> > all the slots available for itself. This is OK since you might want
> > the map to be visible as soon as possible, but if the map is part of a
> > RIA that needs to communicate to the server it can affect the
> > performance of this application.
>
> > I was wondering if it could be possible to implement a simultaneous
> > connection limit to the API to solve this problem.
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