Hi Pamela,

Thank you for looking at the issue and suggesting a few workarounds.

Would you agree that it is strange that the Flash (Actionscript
project) version alpha < 1 on a baselayer works fine, but in the Flex
version of the API it does not ?

The way the "old" tiles remain visible in the Flex version makes me
suspect that this should be easy to fix by making sure the old tiles
are made invisible regardless of their initial alpha.

Pretty new at Flex i am still kind of puzzled between the exact
differences between using a Sprite (flash) or UICOmponent (Flex) for a
base class. So i found another workaround:

If I simply ignore the existence of Flex API and use the Flash version
of the API (map_1_8.swc) in my flex project instead, al I need to do
is change the code a little, use Canvas.rawChildren.add to insert the
flash API Map and add some code to handle resizing of the Canvas in
which i embedded the map.

It makes me wonder, besides inheriting from UIComponent instead of
Sprite to make the API work with the Flex designers, are there other
significant differences between the Flex and Flash versions of the
API ? I wish i could take a peek in the API source code to fully
understand what is going on...

I posted the hybrid (Flex project using the Flash API)  here:

http://www4.demis.nl/gwms/hybrid/

source code:

http://www4.demis.nl/gwms/hybrid/srcview/index.html

- Bart

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