Hi Pamela, Thank you for looking at the issue and suggesting a few workarounds.
Would you agree that it is strange that the Flash (Actionscript project) version alpha < 1 on a baselayer works fine, but in the Flex version of the API it does not ? The way the "old" tiles remain visible in the Flex version makes me suspect that this should be easy to fix by making sure the old tiles are made invisible regardless of their initial alpha. Pretty new at Flex i am still kind of puzzled between the exact differences between using a Sprite (flash) or UICOmponent (Flex) for a base class. So i found another workaround: If I simply ignore the existence of Flex API and use the Flash version of the API (map_1_8.swc) in my flex project instead, al I need to do is change the code a little, use Canvas.rawChildren.add to insert the flash API Map and add some code to handle resizing of the Canvas in which i embedded the map. It makes me wonder, besides inheriting from UIComponent instead of Sprite to make the API work with the Flex designers, are there other significant differences between the Flex and Flash versions of the API ? I wish i could take a peek in the API source code to fully understand what is going on... I posted the hybrid (Flex project using the Flash API) here: http://www4.demis.nl/gwms/hybrid/ source code: http://www4.demis.nl/gwms/hybrid/srcview/index.html - Bart --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en -~----------~----~----~----~------~----~------~--~---
