Hi Bart-

We looked further at your code, and realized that your Flex version is
using 1.8c, and your non-Flex/Hybrid version is using 1.8. We made
various fixes to the zooming between 1.8 and 1.8c, and this seems to
have resulted in what manifests in your code as a bug.

We discussed the options, and decided that it's best to keep with the
1.8c zooming mechanism, as it's better for 99.9% of maps. We recommend
that you go with one of the options suggested earlier in the thread.

- pamela


On Thu, Jan 29, 2009 at 2:08 AM, Bart <[email protected]> wrote:
>
> Hi Pamela,
>
> Thank you for looking at the issue and suggesting a few workarounds.
>
> Would you agree that it is strange that the Flash (Actionscript
> project) version alpha < 1 on a baselayer works fine, but in the Flex
> version of the API it does not ?
>
> The way the "old" tiles remain visible in the Flex version makes me
> suspect that this should be easy to fix by making sure the old tiles
> are made invisible regardless of their initial alpha.
>
> Pretty new at Flex i am still kind of puzzled between the exact
> differences between using a Sprite (flash) or UICOmponent (Flex) for a
> base class. So i found another workaround:
>
> If I simply ignore the existence of Flex API and use the Flash version
> of the API (map_1_8.swc) in my flex project instead, al I need to do
> is change the code a little, use Canvas.rawChildren.add to insert the
> flash API Map and add some code to handle resizing of the Canvas in
> which i embedded the map.
>
> It makes me wonder, besides inheriting from UIComponent instead of
> Sprite to make the API work with the Flex designers, are there other
> significant differences between the Flex and Flash versions of the
> API ? I wish i could take a peek in the API source code to fully
> understand what is going on...
>
> I posted the hybrid (Flex project using the Flash API)  here:
>
> http://www4.demis.nl/gwms/hybrid/
>
> source code:
>
> http://www4.demis.nl/gwms/hybrid/srcview/index.html
>
> - Bart
>
> >
>

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