I'm not sure if you are getting the MAP_MOUSE_ROLLOVER/
MAP_MOUSE_ROLLOUT events fired for your custom overlay.  If you are,
one technique you could try is to desubscribe (removeListener) to the
MAP_MOUSE_CLICK in the rollover and resubscribe (addListener) in the
rollout.  This would have the effect of preventing a click event
coming from the map when you are on top of one of your overlays.

-matt

On Jun 5, 9:45 pm, "pamela (Google Employee)" <[email protected]>
wrote:
> Hey David-
>
> I don't think we have an API solution for you, but I could help with a
> workaround. How is your Overlay shaped? Could you simply use math to
> determine whether the click was on the tiles or on an overlay? You
> could have an array of all your overlays, then for each click, iterate
> through the overlays and check to see if the clicked point was inside
> the overlay. You can do a point-in-poly calculation or
> point-in-bounds. That might be safer than relying on order of click
> events.
>
> What do you think, could that work?
>
> - pamela
>
> On Wed, Jun 3, 2009 at 7:26 AM, David
>
> Wilson<[email protected]> wrote:
>
> > any update on this?
>
> > thanks!
>
> > On May 25, 5:09 pm, pamela fox <[email protected]> wrote:
> >> Hi David-
>
> >> Thanks for posting. I'll chat with the team to see how to best achieve
> >> your desired functionality.
>
> >> - pamela
>
> >> On Sat, May 23, 2009 at 9:59 AM, David Wilson
>
> >> <[email protected]> wrote:
>
> >> > I think ive run into this issue here:
>
> >> >http://code.google.com/p/gmaps-api-issues/issues/detail?id=855
>
> >> > If you click on a custom overlay extended from overlay base, a
> >> > MapMouseEvent.CLICK event is fired from the map, but not the overlay
> >> > itself. In the map event there is no info to identify the overlay.
>
> >> > What i need to do is to be able to select a custom overlay, then
> >> > deselect it by clicking the map. I can achieve this by putting a flash
> >> > Mouse.CLICK event on the overlay. But the MapMouseEvent.CLICK event
> >> > still fires (as expected) on the map. As i have to use this event to
> >> > deselect everything i end up with both events firing, the order of the
> >> > events means things getting deselected then selected, which is ok, but
> >> > not ideal.
>
> >> > is it just luck that this event ordering is happening, or is that
> >> > fixed?
>
> >> > Is there a way i can put a click handler on to the map that does not
> >> > trigger the same as the MapMouseEvent.CLICK event. such as on the
> >> > tiles themselves for the deselect?
>
> >> > or just have an event on the overlay that does not trigger the
> >> > MapMouseEvent.CLICK event on the map?
>
> >> > This behaviour does not happen with a marker, as only the
> >> > MapMouseEvent.CLICK event is fired on the marker, not the map as well;
> >> > but i need to use the overlay base for what the overlay needs to do.
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