Kevin,
Its amazing. I got the source from the Utility Library and put on my
project to work in 5 minutes (my DSL was slow... lol).
But after a few tests, i got a problem: the RubberBand Shape was
misplaced. After another few tests i found out that was because my
<Map> was in a VBOX place 100px from Top and 200 from Left. Because of
this, the shape was placed in the wrong place, but the zoom was
working right.
So, i took the liberty to add a few tweaks in your rubberbandCtrl.as
to work. Not the best design, but worked fine for me. Here they are:
private var _dLeft: uint; // Distance from left
private var _dTop: uint; // Distance from top
public function RubberBandCtrl (dLeft:uint,dTop:uint):void
{
_dLeft = dLeft; // Setting the interval variable
_dTop = dTop; // Setting the interval variable
}
and
private function initRubberBandOverlay ():void
{
rubberband.x = map.x + _dLeft; // Using the distance from left
rubberband.y = map.y + _dTop; // Using the distance from top
rubberband.visible = false;
map.stage.addChild (rubberband);
}
So, for this work:
rubber = new RubberBandCtrl(200,100); // 200px from
left and 100px
from top
rubber.enable(map);
So, i dont know if you have this problem, but for my app, this works.
Hope that this help other with the same situation.
Thanks again for the RubberBandCtrl.
Regards,
Flavio Carmo
On Sep 30, 4:21 pm, Kevin Macdonald <[email protected]>
wrote:
> Glad to hear it's working for you.
>
> You can check out RubberBandCtrl by issuing this command:
>
> $ svn
> checkouthttp://gmaps-utility-library-flash.googlecode.com/svn/trunk/src/com/g...
> rubberbandctrl
>
> The control consists of two files: RubberBandCtrl.as and
> CrosshairCursor.as
>
> The documentation explains how to use it, but if you need any help,
> just let me know.
>
> On Sep 30, 8:46 am, pclinx <[email protected]> wrote:
>
> > This is working well, is the source code available?
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