This worked just fine. I used a switch statement to rotate through the
different view modes to check each one. I did notice that I had some
performance issues when I went from perspective to orthogonal. I thought
this was a little odd since I thought that orthogonal had less overhead.
Check it out and see if it was just my computer at the time.
vewMode is an int -- so if you want to see what the current view mode is I
wrote the viewMode type next to each case in the switch statement.
protected function changeView_clickHandler(event:MouseEvent):void
{
switch(map.viewMode)
{
case 0://2D
map.viewMode = View.VIEWMODE_PERSPECTIVE;
//This is a label I had on the stage to I can see
what the current view mode is
mapStatus.text = map.viewMode.toString();
break;
case 1://PERSPECTIVE
map.viewMode = View.VIEWMODE_ORTHOGONAL;
mapStatus.text = map.viewMode.toString();
break;
case 2://ORTOHOLOGICAL
map.viewMode = View.VIEWMODE_2D;
mapStatus.text = map.viewMode.toString();
break;
default:
mapStatus.text = "invalid view mode";
}
}
On Mon, Mar 7, 2011 at 6:10 AM, Ralph Krausse
<[email protected]>wrote:
> thanks, I appreciate that. It would be great if I could get this working...
>
> On Fri, Mar 4, 2011 at 5:55 PM, Daniel <[email protected]> wrote:
>
>> okay. I'll try it later and see if I can change the map type programically
>> On Mar 4, 2011 2:54 PM, "Ralph Krausse" <[email protected]>
>> wrote:
>> > Flex
>> >
>> > On Fri, Mar 4, 2011 at 10:42 AM, Daniel <[email protected]> wrote:
>> >
>> >> Are you using flash or flex?
>> >> On Mar 4, 2011 4:13 AM, "Ralph Krausse" <[email protected]>
>> >> wrote:
>> >> > I tried that but the map doesn't change. I didn't want to re-new an
>> >> object.
>> >> > I was hoping that switch would work but didn't know if I was missing
>> >> > something.
>> >> >
>> >> > thx
>> >> > r
>> >> >
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